b8b4580448
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
506 lines
16 KiB
Plaintext
506 lines
16 KiB
Plaintext
/*************************************************************************/
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/* os_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_osx.h"
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#include "core/version_generated.gen.h"
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#include "main/main.h"
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#include "dir_access_osx.h"
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#include "display_server_osx.h"
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#include "godot_application.h"
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#include "godot_application_delegate.h"
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#include "osx_terminal_logger.h"
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#include <dlfcn.h>
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#include <libproc.h>
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#include <mach-o/dyld.h>
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#include <os/log.h>
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#include <sys/sysctl.h>
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_FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) {
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// Append framework executable name, or return as is if p_path is not a framework.
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) {
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return p_path.plus_file(p_path.get_file().get_basename());
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} else {
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return p_path;
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}
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}
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void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) {
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// Prevent main loop from sleeping and redraw window during resize / modal popups.
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if (get_singleton()->get_main_loop()) {
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Main::force_redraw();
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if (!Main::is_iterating()) { // Avoid cyclic loop.
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Main::iteration();
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}
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}
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CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping.
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}
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void OS_OSX::initialize() {
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crash_handler.initialize();
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initialize_core();
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}
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String OS_OSX::get_processor_name() const {
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char buffer[256];
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size_t buffer_len = 256;
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if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) {
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return String::utf8(buffer, buffer_len);
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}
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ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
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}
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void OS_OSX::initialize_core() {
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OS_Unix::initialize_core();
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM);
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}
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void OS_OSX::finalize() {
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#ifdef COREMIDI_ENABLED
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midi_driver.close();
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#endif
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delete_main_loop();
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if (joypad_osx) {
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memdelete(joypad_osx);
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}
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}
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void OS_OSX::initialize_joypads() {
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joypad_osx = memnew(JoypadOSX(Input::get_singleton()));
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}
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void OS_OSX::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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void OS_OSX::delete_main_loop() {
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if (!main_loop) {
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return;
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}
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memdelete(main_loop);
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main_loop = nullptr;
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}
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String OS_OSX::get_open_with_filename() const {
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return open_with_filename;
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}
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void OS_OSX::set_open_with_filename(const String &p_path) {
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open_with_filename = p_path;
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}
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String OS_OSX::get_name() const {
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return "macOS";
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}
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void OS_OSX::alert(const String &p_alert, const String &p_title) {
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NSAlert *window = [[NSAlert alloc] init];
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NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
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NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()];
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[window addButtonWithTitle:@"OK"];
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[window setMessageText:ns_title];
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[window setInformativeText:ns_alert];
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[window setAlertStyle:NSAlertStyleWarning];
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id key_window = [[NSApplication sharedApplication] keyWindow];
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[window runModal];
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if (key_window) {
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[key_window makeKeyAndOrderFront:nil];
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}
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}
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Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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String path = get_framework_executable(p_path);
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if (!FileAccess::exists(path)) {
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// Load .dylib or framework from within the executable path.
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path = get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file()));
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}
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if (!FileAccess::exists(path)) {
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// Load .dylib or framework from a standard macOS location.
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path = get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file()));
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}
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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return OK;
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}
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MainLoop *OS_OSX::get_main_loop() const {
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return main_loop;
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}
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String OS_OSX::get_config_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_CONFIG_HOME")) {
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if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
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return get_environment("XDG_CONFIG_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification.");
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}
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}
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if (has_environment("HOME")) {
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return get_environment("HOME").plus_file("Library/Application Support");
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}
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return ".";
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}
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String OS_OSX::get_data_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_DATA_HOME")) {
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if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
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return get_environment("XDG_DATA_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
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}
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}
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return get_config_path();
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}
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String OS_OSX::get_cache_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_CACHE_HOME")) {
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if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
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return get_environment("XDG_CACHE_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Caches` or `get_config_path()` per the XDG Base Directory specification.");
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}
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}
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if (has_environment("HOME")) {
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return get_environment("HOME").plus_file("Library/Caches");
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}
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return get_config_path();
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}
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String OS_OSX::get_bundle_resource_dir() const {
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String ret;
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NSBundle *main = [NSBundle mainBundle];
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if (main) {
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NSString *resource_path = [main resourcePath];
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ret.parse_utf8([resource_path UTF8String]);
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}
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return ret;
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}
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String OS_OSX::get_bundle_icon_path() const {
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String ret;
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NSBundle *main = [NSBundle mainBundle];
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if (main) {
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NSString *icon_path = [[main infoDictionary] objectForKey:@"CFBundleIconFile"];
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if (icon_path) {
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ret.parse_utf8([icon_path UTF8String]);
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}
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}
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return ret;
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}
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// Get properly capitalized engine name for system paths
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String OS_OSX::get_godot_dir_name() const {
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return String(VERSION_SHORT_NAME).capitalize();
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}
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String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
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NSSearchPathDirectory id;
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bool found = true;
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switch (p_dir) {
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case SYSTEM_DIR_DESKTOP: {
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id = NSDesktopDirectory;
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} break;
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case SYSTEM_DIR_DOCUMENTS: {
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id = NSDocumentDirectory;
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} break;
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case SYSTEM_DIR_DOWNLOADS: {
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id = NSDownloadsDirectory;
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} break;
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case SYSTEM_DIR_MOVIES: {
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id = NSMoviesDirectory;
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} break;
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case SYSTEM_DIR_MUSIC: {
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id = NSMusicDirectory;
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} break;
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case SYSTEM_DIR_PICTURES: {
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id = NSPicturesDirectory;
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} break;
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default: {
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found = false;
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}
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}
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String ret;
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if (found) {
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NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES);
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if (paths && [paths count] >= 1) {
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ret.parse_utf8([[paths firstObject] UTF8String]);
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}
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}
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return ret;
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}
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Error OS_OSX::shell_open(String p_uri) {
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NSString *string = [NSString stringWithUTF8String:p_uri.utf8().get_data()];
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NSURL *uri = [[NSURL alloc] initWithString:string];
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// Escape special characters in filenames
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if (!uri || !uri.scheme || [uri.scheme isEqual:@"file"]) {
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uri = [[NSURL alloc] initWithString:[string stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]];
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}
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[[NSWorkspace sharedWorkspace] openURL:uri];
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return OK;
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}
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String OS_OSX::get_locale() const {
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NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0];
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return String([locale_code UTF8String]).replace("-", "_");
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}
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String OS_OSX::get_executable_path() const {
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char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
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int pid = getpid();
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pid_t ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf));
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if (ret <= 0) {
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return OS::get_executable_path();
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} else {
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String path;
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path.parse_utf8(pathbuf);
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return path;
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}
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}
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Error OS_OSX::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
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if (@available(macOS 10.15, *)) {
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// Use NSWorkspace if path is an .app bundle.
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NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
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NSBundle *bundle = [NSBundle bundleWithURL:url];
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if (bundle) {
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NSMutableArray *arguments = [[NSMutableArray alloc] init];
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for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
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[arguments addObject:[NSString stringWithUTF8String:E->get().utf8().get_data()]];
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}
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NSWorkspaceOpenConfiguration *configuration = [[NSWorkspaceOpenConfiguration alloc] init];
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[configuration setArguments:arguments];
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[configuration setCreatesNewApplicationInstance:YES];
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__block dispatch_semaphore_t lock = dispatch_semaphore_create(0);
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__block Error err = ERR_TIMEOUT;
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__block pid_t pid = 0;
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[[NSWorkspace sharedWorkspace] openApplicationAtURL:url
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configuration:configuration
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completionHandler:^(NSRunningApplication *app, NSError *error) {
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if (error) {
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err = ERR_CANT_FORK;
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NSLog(@"Failed to execute: %@", error.localizedDescription);
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} else {
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pid = [app processIdentifier];
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err = OK;
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}
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dispatch_semaphore_signal(lock);
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}];
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dispatch_semaphore_wait(lock, dispatch_time(DISPATCH_TIME_NOW, 20000000000)); // 20 sec timeout, wait for app to launch.
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if (err == OK) {
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if (r_child_id) {
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*r_child_id = (ProcessID)pid;
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}
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}
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return err;
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} else {
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return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
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}
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} else {
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return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
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}
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}
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Error OS_OSX::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
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// If executable is bundled, always execute editor instances as an app bundle to ensure app window is registered and activated correctly.
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname != nil) {
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String path;
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path.parse_utf8([[[NSBundle mainBundle] bundlePath] UTF8String]);
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return create_process(path, p_arguments, r_child_id, false);
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} else {
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return create_process(get_executable_path(), p_arguments, r_child_id, false);
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}
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}
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String OS_OSX::get_unique_id() const {
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static String serial_number;
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if (serial_number.is_empty()) {
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io_service_t platform_expert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
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CFStringRef serial_number_cf_string = nullptr;
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if (platform_expert) {
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serial_number_cf_string = (CFStringRef)IORegistryEntryCreateCFProperty(platform_expert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0);
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IOObjectRelease(platform_expert);
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}
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NSString *serial_number_ns_string = nil;
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if (serial_number_cf_string) {
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serial_number_ns_string = [NSString stringWithString:(__bridge NSString *)serial_number_cf_string];
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CFRelease(serial_number_cf_string);
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}
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if (serial_number_ns_string) {
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serial_number.parse_utf8([serial_number_ns_string UTF8String]);
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}
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}
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return serial_number;
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}
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bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
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return p_feature == "pc";
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}
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void OS_OSX::disable_crash_handler() {
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crash_handler.disable();
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}
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bool OS_OSX::is_disable_crash_handler() const {
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return crash_handler.is_disabled();
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}
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Error OS_OSX::move_to_trash(const String &p_path) {
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NSFileManager *fm = [NSFileManager defaultManager];
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NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
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NSError *err;
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if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) {
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ERR_PRINT("trashItemAtURL error: " + String::utf8(err.localizedDescription.UTF8String));
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return FAILED;
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}
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return OK;
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}
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void OS_OSX::run() {
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force_quit = false;
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if (!main_loop) {
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return;
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}
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main_loop->initialize();
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bool quit = false;
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while (!force_quit && !quit) {
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@try {
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if (DisplayServer::get_singleton()) {
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DisplayServer::get_singleton()->process_events(); // Get rid of pending events.
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}
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joypad_osx->process_joypads();
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if (Main::iteration()) {
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quit = true;
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}
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} @catch (NSException *exception) {
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ERR_PRINT("NSException: " + String::utf8([exception reason].UTF8String));
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}
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}
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main_loop->finalize();
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}
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OS_OSX::OS_OSX() {
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main_loop = nullptr;
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force_quit = false;
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Vector<Logger *> loggers;
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loggers.push_back(memnew(OSXTerminalLogger));
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_set_logger(memnew(CompositeLogger(loggers)));
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#ifdef COREAUDIO_ENABLED
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AudioDriverManager::add_driver(&audio_driver);
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#endif
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DisplayServerOSX::register_osx_driver();
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// Implicitly create shared NSApplication instance.
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[GodotApplication sharedApplication];
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// In case we are unbundled, make us a proper UI application.
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain.
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NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""];
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[NSApp setMainMenu:main_menu];
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[NSApp finishLaunching];
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id delegate = [[GodotApplicationDelegate alloc] init];
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ERR_FAIL_COND(!delegate);
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[NSApp setDelegate:delegate];
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pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr);
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CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes);
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// Process application:openFile: event.
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while (true) {
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NSEvent *event = [NSApp
|
|
nextEventMatchingMask:NSEventMaskAny
|
|
untilDate:[NSDate distantPast]
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
|
|
if (event == nil) {
|
|
break;
|
|
}
|
|
|
|
[NSApp sendEvent:event];
|
|
}
|
|
|
|
[NSApp activateIgnoringOtherApps:YES];
|
|
}
|
|
|
|
OS_OSX::~OS_OSX() {
|
|
CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes);
|
|
CFRelease(pre_wait_observer);
|
|
}
|