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shaders
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Support lights and shadows in GLES2, fixes #21853
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2018-12-20 10:10:30 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
rasterizer_canvas_gles2.cpp
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Remove usage of VAO, which does not work in GLES2
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2018-12-20 17:28:01 -03:00 |
rasterizer_canvas_gles2.h
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Support lights and shadows in GLES2, fixes #21853
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2018-12-20 10:10:30 -03:00 |
rasterizer_gles2.cpp
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Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
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2018-12-18 17:50:35 -03:00 |
rasterizer_gles2.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles2.cpp
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
rasterizer_scene_gles2.h
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
rasterizer_storage_gles2.cpp
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Further GLES2 fixes
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2018-12-21 10:01:16 -03:00 |
rasterizer_storage_gles2.h
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Remove usage of VAO, which does not work in GLES2
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2018-12-20 17:28:01 -03:00 |
shader_compiler_gles2.cpp
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Merge pull request #23899 from BastiaanOlij/fix_particle_active
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2018-12-02 21:26:12 +01:00 |
shader_compiler_gles2.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles2.cpp
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Properly support light shaders in GLES2, fixes #21651
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2018-12-19 10:25:45 -03:00 |
shader_gles2.h
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Fix warnings about unhandled enum value in switch [-Wswitch]
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2018-09-27 18:34:30 +02:00 |