godot/platform/uwp
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
..
export Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
joypad_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joypad_uwp.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_uwp.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_uwp.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
thread_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
thread_uwp.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00