godot/drivers/gles3
Pieter-Jan Briers 0d2a2a9300 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?

(cherry picked from commit 25ba49fd88)
2018-04-28 16:03:23 +02:00
..
shaders Fixes canvas light shaders. 2018-04-28 16:03:23 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. 2018-03-28 23:01:09 +02:00
rasterizer_canvas_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_gles3.cpp Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-29 00:29:06 +02:00
rasterizer_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_scene_gles3.cpp Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-29 00:29:06 +02:00
rasterizer_scene_gles3.h Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-29 00:29:06 +02:00
rasterizer_storage_gles3.cpp Fix typos with codespell 2018-02-22 12:17:06 +01:00
rasterizer_storage_gles3.h Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
shader_compiler_gles3.cpp Fixes canvas light shaders. 2018-04-28 16:03:23 +02:00
shader_compiler_gles3.h using TIME in light shader enables uses_fragment_time 2018-02-21 22:10:28 +01:00
shader_gles3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00