godot/scene/animation
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
..
animation_blend_space_1d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
animation_blend_space_1d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
animation_blend_space_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
animation_blend_space_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
animation_blend_tree.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_blend_tree.h Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_cache.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation_cache.h Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
animation_node_state_machine.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_node_state_machine.h Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_player.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
animation_player.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
animation_tree.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
animation_tree.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
root_motion_view.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
root_motion_view.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
tween.cpp Complete rewrite of Tweens 2021-06-19 12:08:50 +02:00
tween.h Complete rewrite of Tweens 2021-06-19 12:08:50 +02:00