godot/scene
Hein-Pieter van Braam 68d09255bd Call minimum_size_changed() in PopupMenu::remove_item()
When removing an item from a PopupMenu we need to update the control's
size cache otherwise the size of the PopupMenu itself lags behind by 1
item size. Meaning the PopupMenu will remain too large.

(cherry picked from commit 2d032c1562)
2019-07-03 13:56:06 +02:00
..
2d Fix missing return on Navigation2D::get_closest_point_owner 2019-07-03 12:33:24 +02:00
3d Fix property hint for ReflectionProbe extents 2019-07-03 12:33:25 +02:00
animation Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
audio Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
gui Call minimum_size_changed() in PopupMenu::remove_item() 2019-07-03 13:56:06 +02:00
main Add missing NULL checks for add_child_below_node 2019-07-03 12:33:25 +02:00
resources Fix crash when you pass invalid parameter to ImageTexture.set_data 2019-07-03 13:35:41 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00