godot/core/input
Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:30:15 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_event.h Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_map.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
input_map.h Rework input actions to be reliable 2023-11-10 15:24:04 +01:00
input.cpp Handle warped mouse motion as floating point 2024-02-14 22:37:51 +01:00
input.h Handle warped mouse motion as floating point 2024-02-14 22:37:51 +01:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00