759ce9b689
Minor patch upgrade. Enabling ray packets results in faster processing of ray streams (i.e. occlusion culling buffer updates) at the cost of slightly larger binary sizes. (cherry picked from commits |
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.. | ||
SCsub | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster.cpp | ||
lightmap_raycaster.h | ||
register_types.cpp | ||
register_types.h |