godot/editor/debugger
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
..
debug_adapter Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_inspector.cpp Skip script property in remote object property list 2021-12-01 21:21:58 +01:00
editor_debugger_inspector.h Removed _change_notify 2021-02-10 19:31:24 -03:00
editor_debugger_node.cpp Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_node.h Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_server.cpp Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_server.h Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_tree.cpp Fix bad popups offset in editor with single window off 2021-12-06 14:29:48 +01:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Fix bad popups offset in editor with single window off 2021-12-06 14:29:48 +01:00
script_editor_debugger.h Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00