godot/scene/2d
Rémi Verschelde bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed
2021-12-02 10:14:26 +01:00
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SCsub
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_2d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
audio_stream_player_2d.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix condition on 'jump to limits' logic 2021-11-17 21:12:34 -08:00
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Fix unexpected crashes in `notification` 2021-10-23 13:01:52 +08:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Fix unexpected crashes in `notification` 2021-10-23 13:01:52 +08:00
collision_shape_2d.h
cpu_particles_2d.cpp Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 2021-11-26 01:12:23 +01:00
cpu_particles_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
gpu_particles_2d.h Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
joint_2d.cpp Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
line_2d.h
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
navigation_obstacle_2d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
navigation_region_2d.h
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
parallax_layer.h
path_2d.cpp Faster Path2D drawing with polyline 2021-12-01 15:23:27 +00:00
path_2d.h Faster Path2D drawing with polyline 2021-12-01 15:23:27 +00:00
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Scales the horizontal velocity according to the wall slope in 2D 2021-11-19 14:09:17 +01:00
physics_body_2d.h Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
polygon_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
polygon_2d.h
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_2d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h
shape_cast_2d.cpp Remove `get_closest_*` methods from `ShapeCast2D` 2021-11-12 21:30:35 +02:00
shape_cast_2d.h Remove `get_closest_*` methods from `ShapeCast2D` 2021-11-12 21:30:35 +02:00
skeleton_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
skeleton_2d.h
sprite_2d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
sprite_2d.h
tile_map.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
tile_map.h Implement runtime update of TileData object in TileMap 2021-10-27 18:32:52 +02:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h