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75cb3539b1
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_mobile
History
Rémi Verschelde
bfe74eca3b
Merge pull request
#97428
from clayjohn/shadow-filter-jitter-rebase
...
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-26 12:45:50 +02:00
..
scene_forward_mobile_inc.glsl
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_forward_mobile.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00