746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
154 lines
5.9 KiB
C++
154 lines
5.9 KiB
C++
/*************************************************************************/
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/* animation_blend_tree_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class ProgressBar;
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class EditorFileDialog;
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class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
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GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
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Ref<AnimationNodeBlendTree> blend_tree;
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GraphEdit *graph = nullptr;
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MenuButton *add_node = nullptr;
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Vector2 position_from_popup_menu;
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bool use_position_from_popup_menu;
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PanelContainer *error_panel = nullptr;
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Label *error_label = nullptr;
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UndoRedo *undo_redo = nullptr;
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AcceptDialog *filter_dialog = nullptr;
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Tree *filters = nullptr;
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CheckBox *filter_enabled = nullptr;
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HashMap<StringName, ProgressBar *> animations;
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Vector<EditorProperty *> visible_properties;
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String to_node = "";
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int to_slot = -1;
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String from_node = "";
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void _update_graph();
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struct AddOption {
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String name;
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String type;
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Ref<Script> script;
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int input_port_count;
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AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
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name(p_name),
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type(p_type),
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input_port_count(p_input_port_count) {
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}
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};
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Vector<AddOption> add_options;
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void _add_node(int p_idx);
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void _update_options_menu(bool p_has_input_ports = false);
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static AnimationNodeBlendTreeEditor *singleton;
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void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
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void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
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void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
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bool updating;
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void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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void _scroll_changed(const Vector2 &p_scroll);
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void _node_selected(Object *p_node);
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void _open_in_editor(const String &p_which);
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void _anim_selected(int p_index, Array p_options, const String &p_node);
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void _delete_request(const String &p_which);
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void _delete_nodes_request();
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bool _update_filters(const Ref<AnimationNode> &anode);
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void _edit_filters(const String &p_which);
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void _filter_edited();
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void _filter_toggled();
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Ref<AnimationNode> _filter_edit;
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void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position);
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void _popup_request(const Vector2 &p_position);
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void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
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void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
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void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
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void _removed_from_graph();
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void _update_editor_settings();
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void _update_theme();
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EditorFileDialog *open_file = nullptr;
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Ref<AnimationNode> file_loaded;
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void _file_opened(const String &p_file);
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enum {
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MENU_LOAD_FILE = 1000,
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MENU_PASTE = 1001,
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MENU_LOAD_FILE_CONFIRM = 1002
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};
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
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void add_custom_type(const String &p_name, const Ref<Script> &p_script);
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void remove_custom_type(const Ref<Script> &p_script);
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virtual Size2 get_minimum_size() const override;
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virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
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virtual void edit(const Ref<AnimationNode> &p_node) override;
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AnimationNodeBlendTreeEditor();
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};
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#endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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