godot/core/input
Rémi Verschelde 03e105f677
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
..
SCsub
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-12-10 10:59:30 +01:00
godotcontrollerdb.txt
input.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input.h Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
input_builders.py
input_enums.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_event.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_event.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_map.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_map.h
shortcut.cpp
shortcut.h