godot/platform
Rémi Verschelde 799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
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android Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode 2023-10-30 23:18:34 +01:00
ios Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
linuxbsd TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently 2023-10-27 12:23:39 -04:00
macos [macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
web Revert to `proxy_to_pthread=no` as default 2023-10-23 08:45:45 -04:00
windows Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00