godot/platform/osx
Rémi Verschelde 9657559b66
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.

(cherry picked from commit cd21cc683a)
2021-10-15 12:54:16 +02:00
..
export [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow using native debugger. 2021-07-26 13:37:26 +02:00
SCsub
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_osx.mm Improve crash handler message display 2021-09-14 13:41:26 +02:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
dir_access_osx.h
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_main_osx.mm
joypad_osx.cpp Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
joypad_osx.h Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
logo.png
os_osx.h Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
os_osx.mm Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00