godot/servers/visual
2019-10-06 20:35:41 +03:00
..
rasterizer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_language.cpp Prevent shader crash if name of variable overrides function name 2019-10-06 20:35:41 +03:00
shader_language.h Implement shader array support for varyings 2019-09-14 18:23:25 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories 2019-08-09 11:27:39 -03:00
visual_server_canvas.h Ensure that nested YSort preserves intermediate modulate values 2019-07-04 17:57:47 +03:00
visual_server_globals.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_globals.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_light_baker.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_light_baker.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_raster.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
visual_server_raster.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
visual_server_scene.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
visual_server_scene.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
visual_server_viewport.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
visual_server_wrap_mt.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_wrap_mt.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00