godot/scene/theme/theme_owner.cpp
Yuri Sizov 58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00

425 lines
15 KiB
C++

/**************************************************************************/
/* theme_owner.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "theme_owner.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"
// Theme owner node.
void ThemeOwner::set_owner_node(Node *p_node) {
owner_control = nullptr;
owner_window = nullptr;
Control *c = Object::cast_to<Control>(p_node);
if (c) {
owner_control = c;
return;
}
Window *w = Object::cast_to<Window>(p_node);
if (w) {
owner_window = w;
return;
}
}
Node *ThemeOwner::get_owner_node() const {
if (owner_control) {
return owner_control;
} else if (owner_window) {
return owner_window;
}
return nullptr;
}
bool ThemeOwner::has_owner_node() const {
return bool(owner_control || owner_window);
}
void ThemeOwner::set_owner_context(ThemeContext *p_context, bool p_propagate) {
ThemeContext *default_context = ThemeDB::get_singleton()->get_default_theme_context();
if (owner_context && owner_context->is_connected("changed", callable_mp(this, &ThemeOwner::_owner_context_changed))) {
owner_context->disconnect("changed", callable_mp(this, &ThemeOwner::_owner_context_changed));
} else if (default_context->is_connected("changed", callable_mp(this, &ThemeOwner::_owner_context_changed))) {
default_context->disconnect("changed", callable_mp(this, &ThemeOwner::_owner_context_changed));
}
owner_context = p_context;
if (owner_context) {
owner_context->connect("changed", callable_mp(this, &ThemeOwner::_owner_context_changed));
} else {
default_context->connect("changed", callable_mp(this, &ThemeOwner::_owner_context_changed));
}
if (p_propagate) {
_owner_context_changed();
}
}
void ThemeOwner::_owner_context_changed() {
if (!holder->is_inside_tree()) {
// We ignore theme changes outside of tree, because NOTIFICATION_ENTER_TREE covers everything.
return;
}
Control *c = Object::cast_to<Control>(holder);
Window *w = c == nullptr ? Object::cast_to<Window>(holder) : nullptr;
if (c) {
c->notification(Control::NOTIFICATION_THEME_CHANGED);
} else if (w) {
w->notification(Window::NOTIFICATION_THEME_CHANGED);
}
}
ThemeContext *ThemeOwner::_get_active_owner_context() const {
if (owner_context) {
return owner_context;
}
return ThemeDB::get_singleton()->get_default_theme_context();
}
// Theme propagation.
void ThemeOwner::assign_theme_on_parented(Node *p_for_node) {
// We check if there are any themes affecting the parent. If that's the case
// its children also need to be affected.
// We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled
// a bit later by `NOTIFICATION_ENTER_TREE`.
Node *parent = p_for_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c && parent_c->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true);
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w && parent_w->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true);
}
}
}
void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) {
// We check if there were any themes affecting the parent. If that's the case
// its children need were also affected and need to be updated.
// We don't notify because we're exiting the tree, and it's not important.
Node *parent = p_for_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c && parent_c->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, nullptr, false, true);
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w && parent_w->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, nullptr, false, true);
}
}
}
void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) {
Control *c = Object::cast_to<Control>(p_to_node);
Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr;
if (!c && !w) {
// Theme inheritance chains are broken by nodes that aren't Control or Window.
return;
}
bool assign = p_assign;
if (c) {
if (c != p_owner_node && c->get_theme().is_valid()) {
// Has a theme, so we don't want to change the theme owner,
// but we still want to propagate in case this child has theme items
// it inherits from the theme this node uses.
// See https://github.com/godotengine/godot/issues/62844.
assign = false;
}
if (assign) {
c->set_theme_owner_node(p_owner_node);
}
if (p_notify) {
c->notification(Control::NOTIFICATION_THEME_CHANGED);
}
} else if (w) {
if (w != p_owner_node && w->get_theme().is_valid()) {
// Same as above.
assign = false;
}
if (assign) {
w->set_theme_owner_node(p_owner_node);
}
if (p_notify) {
w->notification(Window::NOTIFICATION_THEME_CHANGED);
}
}
for (int i = 0; i < p_to_node->get_child_count(); i++) {
propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign);
}
}
// Theme lookup.
void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const {
const Control *for_c = Object::cast_to<Control>(p_for_node);
const Window *for_w = Object::cast_to<Window>(p_for_node);
ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming.");
StringName type_name = p_for_node->get_class_name();
StringName type_variation;
if (for_c) {
type_variation = for_c->get_theme_type_variation();
} else if (for_w) {
type_variation = for_w->get_theme_type_variation();
}
// If we are looking for dependencies of the current class (or a variantion of it), check themes from the context.
if (p_theme_type == StringName() || p_theme_type == type_name || p_theme_type == type_variation) {
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid() && theme->get_type_variation_base(type_variation) != StringName()) {
theme->get_type_dependencies(type_name, type_variation, r_list);
return;
}
}
// If nothing was found, get the native dependencies for the current class.
ThemeDB::get_singleton()->get_native_type_dependencies(type_name, r_list);
return;
}
// Otherwise, get the native dependencies for the provided theme type.
ThemeDB::get_singleton()->get_native_type_dependencies(p_theme_type, r_list);
}
Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
Node *owner_node = get_owner_node();
while (owner_node) {
// For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
Ref<Theme> owner_theme = _get_owner_node_theme(owner_node);
if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
return owner_theme->get_theme_item(p_data_type, p_name, E);
}
}
owner_node = _get_next_owner_node(owner_node);
}
// Second, check global themes from the appropriate context.
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid()) {
for (const StringName &E : p_theme_types) {
if (theme->has_theme_item(p_data_type, p_name, E)) {
return theme->get_theme_item(p_data_type, p_name, E);
}
}
}
}
// Finally, if no match exists, use any type to return the default/empty value.
return global_context->get_fallback_theme()->get_theme_item(p_data_type, p_name, StringName());
}
bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
Node *owner_node = get_owner_node();
while (owner_node) {
// For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
Ref<Theme> owner_theme = _get_owner_node_theme(owner_node);
if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
return true;
}
}
owner_node = _get_next_owner_node(owner_node);
}
// Second, check global themes from the appropriate context.
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid()) {
for (const StringName &E : p_theme_types) {
if (theme->has_theme_item(p_data_type, p_name, E)) {
return true;
}
}
}
}
// Finally, if no match exists, return false.
return false;
}
float ThemeOwner::get_theme_default_base_scale() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme = _get_owner_node_theme(owner_node);
if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) {
return owner_theme->get_default_base_scale();
}
owner_node = _get_next_owner_node(owner_node);
}
// Second, check global themes from the appropriate context.
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid()) {
if (theme->has_default_base_scale()) {
return theme->get_default_base_scale();
}
}
}
// Finally, if no match exists, return the universal default.
return ThemeDB::get_singleton()->get_fallback_base_scale();
}
Ref<Font> ThemeOwner::get_theme_default_font() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme = _get_owner_node_theme(owner_node);
if (owner_theme.is_valid() && owner_theme->has_default_font()) {
return owner_theme->get_default_font();
}
owner_node = _get_next_owner_node(owner_node);
}
// Second, check global themes from the appropriate context.
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid()) {
if (theme->has_default_font()) {
return theme->get_default_font();
}
}
}
// Finally, if no match exists, return the universal default.
return ThemeDB::get_singleton()->get_fallback_font();
}
int ThemeOwner::get_theme_default_font_size() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme = _get_owner_node_theme(owner_node);
if (owner_theme.is_valid() && owner_theme->has_default_font_size()) {
return owner_theme->get_default_font_size();
}
owner_node = _get_next_owner_node(owner_node);
}
// Second, check global themes from the appropriate context.
ThemeContext *global_context = _get_active_owner_context();
for (const Ref<Theme> &theme : global_context->get_themes()) {
if (theme.is_valid()) {
if (theme->has_default_font_size()) {
return theme->get_default_font_size();
}
}
}
// Finally, if no match exists, return the universal default.
return ThemeDB::get_singleton()->get_fallback_font_size();
}
Ref<Theme> ThemeOwner::_get_owner_node_theme(Node *p_owner_node) const {
const Control *owner_c = Object::cast_to<Control>(p_owner_node);
if (owner_c) {
return owner_c->get_theme();
}
const Window *owner_w = Object::cast_to<Window>(p_owner_node);
if (owner_w) {
return owner_w->get_theme();
}
return Ref<Theme>();
}
Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const {
Node *parent = p_from_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c) {
return parent_c->get_theme_owner_node();
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w) {
return parent_w->get_theme_owner_node();
}
}
return nullptr;
}