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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
a_star.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
a_star.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.h
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Type consistencies in core
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2021-01-26 13:04:22 -05:00 |
audio_frame.h
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Make audio bus channels' peak volume consistent
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2021-02-02 11:30:32 +01:00 |
basis.cpp
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Make is_equal_approx have explicit float and double versions
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2021-05-20 06:18:11 -04:00 |
basis.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
bvh.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_abb.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_cull.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_debug.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_misc.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_pair.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_public.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_structs.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_tree.h
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
camera_matrix.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
camera_matrix.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
color.cpp
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
color.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
color_names.inc
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Rename color constants (alternative)
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2021-01-26 19:07:00 +03:00 |
convex_hull.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_hull.h
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
delaunay_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
delaunay_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
disjoint_set.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
dynamic_bvh.cpp
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Fixed possible crash in `DynamicBVH::optimize_incremental`
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2021-05-27 18:38:06 +03:00 |
dynamic_bvh.h
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Core: Drop custom `copymem`/`zeromem` defines
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2021-04-27 16:26:27 +02:00 |
expression.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
expression.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
face3.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
face3.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
geometry_2d.cpp
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Core: Drop custom `copymem`/`zeromem` defines
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2021-04-27 16:26:27 +02:00 |
geometry_2d.h
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
geometry_3d.cpp
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Fix unchecked array access in build_*_planes
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2021-02-22 16:32:51 +01:00 |
geometry_3d.h
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Cylinder support in Godot Physics 3D
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2021-02-10 10:00:53 -07:00 |
math_defs.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_fieldwise.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
math_fieldwise.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_funcs.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_funcs.h
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Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
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2021-05-21 00:35:48 +02:00 |
octree.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
plane.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
plane.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
quat.cpp
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Make is_equal_approx have explicit float and double versions
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2021-05-20 06:18:11 -04:00 |
quat.h
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Fix Quat includes
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2021-05-19 15:09:21 +01:00 |
quick_hull.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
quick_hull.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_number_generator.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_number_generator.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_pcg.cpp
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Cast Unix time to uint in the randomize function
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2021-05-03 11:08:39 -03:00 |
random_pcg.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rect2.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rect2.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
transform_2d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
transform_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
transform_3d.cpp
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
transform_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
triangle_mesh.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
triangle_mesh.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
triangulate.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
triangulate.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vector2.cpp
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector2.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector3.cpp
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector3.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector3i.cpp
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector3i.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |