767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
518 lines
21 KiB
C++
518 lines
21 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "subgrid.h"
|
|
#include "subgrid_intersector_moeller.h"
|
|
#include "subgrid_intersector_pluecker.h"
|
|
|
|
namespace embree
|
|
{
|
|
namespace isa
|
|
{
|
|
|
|
// =======================================================================================
|
|
// =================================== SubGridIntersectors ===============================
|
|
// =======================================================================================
|
|
|
|
|
|
template<int N, bool filter>
|
|
struct SubGridIntersector1Moeller
|
|
{
|
|
typedef SubGridQBVHN<N> Primitive;
|
|
typedef SubGridQuadMIntersector1MoellerTrumbore<4,filter> Precalculations;
|
|
|
|
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(point_query.trav_prims,1,1,1);
|
|
AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
|
|
assert(accel);
|
|
context->geomID = subgrid.geomID();
|
|
context->primID = subgrid.primID();
|
|
return accel->pointQuery(query, context);
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
#if defined(__AVX__)
|
|
STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
|
|
#endif
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (unlikely(dist[ID] > ray.tfar)) continue;
|
|
intersect(pre,ray,context,prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
}
|
|
template<bool robust>
|
|
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (occluded(pre,ray,context,prim[i].subgrid(ID)))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
|
|
{
|
|
bool changed = false;
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask;
|
|
if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
|
|
mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
|
|
} else {
|
|
mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
|
|
}
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
changed |= pointQuery(query, context, prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
};
|
|
|
|
template<int N, bool filter>
|
|
struct SubGridIntersector1Pluecker
|
|
{
|
|
typedef SubGridQBVHN<N> Primitive;
|
|
typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations;
|
|
|
|
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(point_query.trav_prims,1,1,1);
|
|
AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
|
|
context->geomID = subgrid.geomID();
|
|
context->primID = subgrid.primID();
|
|
return accel->pointQuery(query, context);
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
#if defined(__AVX__)
|
|
STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
|
|
#endif
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (unlikely(dist[ID] > ray.tfar)) continue;
|
|
intersect(pre,ray,context,prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (occluded(pre,ray,context,prim[i].subgrid(ID)))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
|
|
{
|
|
bool changed = false;
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask;
|
|
if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
|
|
mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
|
|
} else {
|
|
mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
|
|
}
|
|
#if defined(__AVX__)
|
|
STAT3(point_query.trav_hit_boxes[popcnt(mask)],1,1,1);
|
|
#endif
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
changed |= pointQuery(query, context, prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
};
|
|
|
|
template<int N, int K, bool filter>
|
|
struct SubGridIntersectorKMoeller
|
|
{
|
|
typedef SubGridQBVHN<N> Primitive;
|
|
typedef SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> Precalculations;
|
|
|
|
static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
Vec3fa vtx[16];
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
subgrid.gather(vtx,context->scene);
|
|
for (unsigned int i=0; i<4; i++)
|
|
{
|
|
const Vec3vf<K> p0 = vtx[i*4+0];
|
|
const Vec3vf<K> p1 = vtx[i*4+1];
|
|
const Vec3vf<K> p2 = vtx[i*4+2];
|
|
const Vec3vf<K> p3 = vtx[i*4+3];
|
|
STAT3(normal.trav_prims,1,popcnt(valid_i),K);
|
|
pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
|
|
}
|
|
}
|
|
|
|
static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
vbool<K> valid0 = valid_i;
|
|
Vec3fa vtx[16];
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
subgrid.gather(vtx,context->scene);
|
|
for (unsigned int i=0; i<4; i++)
|
|
{
|
|
const Vec3vf<K> p0 = vtx[i*4+0];
|
|
const Vec3vf<K> p1 = vtx[i*4+1];
|
|
const Vec3vf<K> p2 = vtx[i*4+2];
|
|
const Vec3vf<K> p3 = vtx[i*4+3];
|
|
STAT3(shadow.trav_prims,1,popcnt(valid0),K);
|
|
if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
|
|
break;
|
|
}
|
|
return !valid0;
|
|
}
|
|
|
|
static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
|
|
for (size_t j=0;j<num;j++)
|
|
{
|
|
size_t m_valid = movemask(prim[j].qnode.validMask());
|
|
vfloat<K> dist;
|
|
while(m_valid)
|
|
{
|
|
const size_t i = bscf(m_valid);
|
|
if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
|
|
intersect(valid,pre,ray,context,prim[j].subgrid(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
|
|
vbool<K> valid0 = valid;
|
|
for (size_t j=0;j<num;j++)
|
|
{
|
|
size_t m_valid = movemask(prim[j].qnode.validMask());
|
|
vfloat<K> dist;
|
|
while(m_valid)
|
|
{
|
|
const size_t i = bscf(m_valid);
|
|
if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
|
|
valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
|
|
if (none(valid0)) break;
|
|
}
|
|
}
|
|
return !valid0;
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (unlikely(dist[ID] > ray.tfar[k])) continue;
|
|
intersect(pre,ray,k,context,prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
template<int N, int K, bool filter>
|
|
struct SubGridIntersectorKPluecker
|
|
{
|
|
typedef SubGridQBVHN<N> Primitive;
|
|
typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations;
|
|
|
|
static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
Vec3fa vtx[16];
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
subgrid.gather(vtx,context->scene);
|
|
for (unsigned int i=0; i<4; i++)
|
|
{
|
|
const Vec3vf<K> p0 = vtx[i*4+0];
|
|
const Vec3vf<K> p1 = vtx[i*4+1];
|
|
const Vec3vf<K> p2 = vtx[i*4+2];
|
|
const Vec3vf<K> p3 = vtx[i*4+3];
|
|
STAT3(normal.trav_prims,1,popcnt(valid_i),K);
|
|
pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
|
|
}
|
|
}
|
|
|
|
static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
vbool<K> valid0 = valid_i;
|
|
Vec3fa vtx[16];
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
subgrid.gather(vtx,context->scene);
|
|
for (unsigned int i=0; i<4; i++)
|
|
{
|
|
const Vec3vf<K> p0 = vtx[i*4+0];
|
|
const Vec3vf<K> p1 = vtx[i*4+1];
|
|
const Vec3vf<K> p2 = vtx[i*4+2];
|
|
const Vec3vf<K> p3 = vtx[i*4+3];
|
|
STAT3(shadow.trav_prims,1,popcnt(valid0),K);
|
|
//if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
|
|
if (pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
|
|
|
|
break;
|
|
}
|
|
return !valid0;
|
|
}
|
|
|
|
static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(normal.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
|
|
{
|
|
STAT3(shadow.trav_prims,1,1,1);
|
|
const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
|
|
const GridMesh::Grid &g = mesh->grid(subgrid.primID());
|
|
Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
|
|
return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
|
|
for (size_t j=0;j<num;j++)
|
|
{
|
|
size_t m_valid = movemask(prim[j].qnode.validMask());
|
|
vfloat<K> dist;
|
|
while(m_valid)
|
|
{
|
|
const size_t i = bscf(m_valid);
|
|
if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
|
|
intersect(valid,pre,ray,context,prim[j].subgrid(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
|
|
vbool<K> valid0 = valid;
|
|
for (size_t j=0;j<num;j++)
|
|
{
|
|
size_t m_valid = movemask(prim[j].qnode.validMask());
|
|
vfloat<K> dist;
|
|
while(m_valid)
|
|
{
|
|
const size_t i = bscf(m_valid);
|
|
if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
|
|
valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
|
|
if (none(valid0)) break;
|
|
}
|
|
}
|
|
return !valid0;
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (unlikely(dist[ID] > ray.tfar[k])) continue;
|
|
intersect(pre,ray,k,context,prim[i].subgrid(ID));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<bool robust>
|
|
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
|
|
{
|
|
BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
|
|
|
|
for (size_t i=0;i<num;i++)
|
|
{
|
|
vfloat<N> dist;
|
|
size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
|
|
while(mask != 0)
|
|
{
|
|
const size_t ID = bscf(mask);
|
|
assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
|
|
|
|
if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
}
|
|
}
|