godot/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml

71 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiplayerSynchronizer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
The [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_visibility_filter">
<return type="void" />
<argument index="0" name="filter" type="Callable" />
<description>
</description>
</method>
<method name="get_visibility_for" qualifiers="const">
<return type="bool" />
<argument index="0" name="peer" type="int" />
<description>
</description>
</method>
<method name="remove_visibility_filter">
<return type="void" />
<argument index="0" name="filter" type="Callable" />
<description>
</description>
</method>
<method name="set_visibility_for">
<return type="void" />
<argument index="0" name="peer" type="int" />
<argument index="1" name="visible" type="bool" />
<description>
</description>
</method>
<method name="update_visibility">
<return type="void" />
<argument index="0" name="for_peer" type="int" default="0" />
<description>
</description>
</method>
</methods>
<members>
<member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
</member>
<member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
</member>
<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
</member>
<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;..&quot;)">
</member>
<member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
</member>
</members>
<signals>
<signal name="visibility_changed">
<argument index="0" name="for_peer" type="int" />
<description>
</description>
</signal>
</signals>
<constants>
<constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode">
</constant>
<constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode">
</constant>
<constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode">
</constant>
</constants>
</class>