71 lines
2.8 KiB
XML
71 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiplayerSynchronizer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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The [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_visibility_filter">
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<return type="void" />
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<argument index="0" name="filter" type="Callable" />
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<description>
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</description>
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</method>
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<method name="get_visibility_for" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="peer" type="int" />
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<description>
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</description>
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</method>
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<method name="remove_visibility_filter">
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<return type="void" />
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<argument index="0" name="filter" type="Callable" />
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<description>
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</description>
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</method>
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<method name="set_visibility_for">
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<return type="void" />
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<argument index="0" name="peer" type="int" />
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<argument index="1" name="visible" type="bool" />
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<description>
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</description>
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</method>
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<method name="update_visibility">
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<return type="void" />
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<argument index="0" name="for_peer" type="int" default="0" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
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</member>
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<member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
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</member>
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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</member>
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<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("..")">
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</member>
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<member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
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</member>
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</members>
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<signals>
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<signal name="visibility_changed">
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<argument index="0" name="for_peer" type="int" />
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode">
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</constant>
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<constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode">
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</constant>
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<constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode">
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</constant>
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</constants>
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</class>
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