2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
26 lines
744 B
XML
26 lines
744 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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</constant>
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<constant name="OP_3x3_AxB" value="2" enum="Operator">
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</constant>
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<constant name="OP_3x3_BxA" value="3" enum="Operator">
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</constant>
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</constants>
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</class>
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