godot/scene
Rémi Verschelde 76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
..
2d Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
3d Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
animation Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers 2024-06-07 23:29:48 +02:00
main Merge pull request #91997 from aaronp64/tooltip_transforms 2024-06-10 16:11:39 +02:00
resources Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started 2024-06-10 16:11:55 +02:00
theme Merge pull request #91953 from AThousandShips/use_normal_sname 2024-05-31 14:16:05 +02:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
scene_string_names.h [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00