godot/doc/classes/EncodedObjectAsID.xml
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00

22 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EncodedObjectAsID" inherits="Reference" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Holds a reference to an [Object]'s instance ID.
</brief_description>
<description>
Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id].
This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0">
The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id].
</member>
</members>
<constants>
</constants>
</class>