b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
41 lines
2.2 KiB
XML
41 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceFormatSaver" inherits="Reference" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Saves a specific resource type to a file.
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</brief_description>
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<description>
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The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine.
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By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_recognized_extensions" qualifiers="virtual">
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<return type="PoolStringArray" />
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<argument index="0" name="resource" type="Resource" />
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<description>
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Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]).
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</description>
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</method>
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<method name="recognize" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="resource" type="Resource" />
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<description>
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Returns whether the given resource object can be saved by this saver.
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</description>
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</method>
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<method name="save" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="resource" type="Resource" />
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<argument index="2" name="flags" type="int" />
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<description>
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Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants.
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Returns [constant OK] on success, or an [enum Error] constant in case of failure.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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