b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
24 lines
972 B
XML
24 lines
972 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform] uniform for use within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform mat4[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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Enables usage of the [member default_value].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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