godot/doc/classes/VisualShaderNodeVectorCompose.xml
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00

16 lines
559 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Composes a [Vector3] from three scalars within the visual shader graph.
</brief_description>
<description>
Creates a [code]vec3[/code] using three scalar values that can be provided from separate inputs.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>