b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Calculates a vector derivative within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
|
|
A derivative type. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_SUM" value="0" enum="Function">
|
|
Sum of absolute derivative in [code]x[/code] and [code]y[/code].
|
|
</constant>
|
|
<constant name="FUNC_X" value="1" enum="Function">
|
|
Derivative in [code]x[/code] using local differencing.
|
|
</constant>
|
|
<constant name="FUNC_Y" value="2" enum="Function">
|
|
Derivative in [code]y[/code] using local differencing.
|
|
</constant>
|
|
</constants>
|
|
</class>
|