b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
34 lines
1.4 KiB
XML
34 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class that has everything pertaining to a world.
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</brief_description>
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<description>
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World's fallback_environment will be used if the World's [Environment] fails or is missing.
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</member>
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<member name="scenario" type="RID" setter="" getter="get_scenario">
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The World's visual scenario.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The World's physics space.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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