godot/platform/windows
Lyuma f28309aa86 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785)
2022-04-13 11:43:48 +02:00
..
export Add warning for Windows export when rcedit is not configured 2022-02-11 09:50:57 +01:00
context_gl_windows.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
context_gl_windows.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
crash_handler_windows.cpp Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
crash_handler_windows.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
detect.py [3.x] Backport Windows subsystem build option. 2022-02-01 13:03:15 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Windows: Fix GCC -fpermissive error with 'pck' section workaround 2022-02-01 12:20:19 +01:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-03-28 23:43:46 +02:00
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
joypad_windows.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_windows.h Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
key_mapping_windows.cpp Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
key_mapping_windows.h Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
lang_table.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Keep editor at normal priority on windows. 2022-04-13 11:43:48 +02:00
os_windows.h Add get_screen_refresh_rate() to OS 2022-03-10 22:10:48 +01:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_windows.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
windows_terminal_logger.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
windows_terminal_logger.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00