62 lines
2.4 KiB
XML
62 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.5">
|
|
<brief_description>
|
|
2D sprite node in 3D world, that can use multiple 2D textures for animation.
|
|
</brief_description>
|
|
<description>
|
|
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
|
|
</description>
|
|
<tutorials>
|
|
<link title="2D Sprite animation (also applies to 3D)">https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_playing" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if an animation is currently being played.
|
|
</description>
|
|
</method>
|
|
<method name="play">
|
|
<return type="void" />
|
|
<argument index="0" name="anim" type="String" default="""" />
|
|
<description>
|
|
Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void" />
|
|
<description>
|
|
Stops the current animation (does not reset the frame counter).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default"">
|
|
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
|
|
</member>
|
|
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
|
|
The displayed animation frame's index.
|
|
</member>
|
|
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
|
|
The [SpriteFrames] resource containing the animation(s).
|
|
</member>
|
|
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
|
|
If [code]true[/code], the [member animation] is currently playing.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="animation_finished">
|
|
<description>
|
|
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
|
|
</description>
|
|
</signal>
|
|
<signal name="frame_changed">
|
|
<description>
|
|
Emitted when [member frame] changed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|