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SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
a_star.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
a_star.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
aabb.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
aabb.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
bsp_tree.cpp
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2017-01-01 22:03:33 +01:00
bsp_tree.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
camera_matrix.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
camera_matrix.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
face3.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
face3.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
geometry.cpp
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2017-01-01 22:03:33 +01:00
geometry.h
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2017-01-01 22:03:33 +01:00
math_2d.cpp
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2017-01-01 22:03:33 +01:00
math_2d.h
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2017-01-01 22:03:33 +01:00
math_defs.h
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2017-01-01 22:03:33 +01:00
math_funcs.cpp
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2017-01-01 22:03:33 +01:00
math_funcs.h
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
matrix3.cpp
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
matrix3.h
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
octree.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
plane.cpp
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2017-01-01 22:03:33 +01:00
plane.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
quat.cpp
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
quat.h
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
quick_hull.cpp
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2017-01-01 22:03:33 +01:00
quick_hull.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
transform.cpp
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2017-01-01 22:03:33 +01:00
transform.h
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2017-01-01 22:03:33 +01:00
triangle_mesh.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
triangle_mesh.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
triangulate.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
triangulate.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
triangulator.cpp
begin new serialization framework
2015-02-15 01:21:26 -03:00
triangulator.h
begin new serialization framework
2015-02-15 01:21:26 -03:00
vector3.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
vector3.h
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00