godot/modules/chibi/cp_pattern.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

95 lines
3.5 KiB
C++

/*************************************************************************/
/* cp_pattern.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CP_PATTERN_H
#define CP_PATTERN_H
#include "cp_note.h"
class CPPattern {
public:
enum {
WIDTH=64,
DEFAULT_LEN=64,
RESIZE_EVERY_BITS=4,
MIN_ROWS=1, //otherwise clipboard wont work
MAX_LEN=256
};
private:
struct Event {
uint16_t pos; //column*WIDTH+row
uint8_t note;
uint8_t instrument;
uint8_t volume;
uint8_t command;
uint8_t parameter;
unsigned int script_source_sign;
bool cloned;
};
uint16_t length;
uint32_t event_count;
Event* events;
int32_t get_event_pos(uint16_t p_target_pos);
bool erase_event_at_pos(uint16_t p_pos);
bool resize_event_list_to(uint32_t p_events);
void operator=(const CPPattern& p_pattern); //no operator=
public:
bool is_empty();
void clear();
bool set_note(uint8_t p_column, uint16_t p_row,const CPNote& p_note); //true if no more memory
CPNote get_note(uint8_t p_column,uint16_t p_row);
CPNote get_transformed_script_note(uint8_t p_column, uint16_t p_row);
int get_scripted_note_target_channel(uint8_t p_column, uint16_t p_row);
void scripted_clone(uint8_t p_column, uint16_t p_row);
void scripted_clone_remove(uint8_t p_column, uint16_t p_row);
void script_transform_note(CPNote& n, const CPNote& p_note);
bool update_scripted_clones_sourcing_channel(int channel);
//void copy_to(CPPattern *p_pattern) const;
void set_length(uint16_t p_rows);
uint16_t get_length();
CPPattern();
~CPPattern();
};
#endif