godot/modules/chibi/cp_sample.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

204 lines
4.8 KiB
C++

/*************************************************************************/
/* cp_sample.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_sample.h"
const char * CPSample::get_name() const {
return name;
}
void CPSample::set_name(const char *p_name) {
if (p_name==NULL) {
name[0]=0;
return;
}
bool done=false;
for (int i=0;i<NAME_MAX_LEN;i++) {
name[i]=done?0:p_name[i];
if (!done && p_name[i]==0)
done=true;
}
name[NAME_MAX_LEN-1]=0; /* just in case */
}
void CPSample::set_default_volume(uint8_t p_vol) {
default_volume=p_vol;
}
uint8_t CPSample::get_default_volume() const{
return default_volume;
}
void CPSample::set_global_volume(uint8_t p_vol) {
global_volume=p_vol;
}
uint8_t CPSample::get_global_volume() const{
return global_volume;
}
void CPSample::set_pan_enabled(bool p_vol) {
pan_enabled=p_vol;
}
bool CPSample::is_pan_enabled() const{
return pan_enabled;
}
void CPSample::set_pan(uint8_t p_pan) {
pan=p_pan;
}
uint8_t CPSample::get_pan() const{
return pan;
}
void CPSample::set_vibrato_type(VibratoType p_vibrato_type) {
vibrato_type=p_vibrato_type;
}
CPSample::VibratoType CPSample::get_vibrato_type() const{
return vibrato_type;
}
void CPSample::set_vibrato_speed(uint8_t p_vibrato_speed) {
vibrato_speed=p_vibrato_speed;
}
uint8_t CPSample::get_vibrato_speed() const {
return vibrato_speed;
}
void CPSample::set_vibrato_depth(uint8_t p_vibrato_depth) {
vibrato_depth=p_vibrato_depth;
}
uint8_t CPSample::get_vibrato_depth() const{
return vibrato_depth;
}
void CPSample::set_vibrato_rate(uint8_t p_vibrato_rate) {
vibrato_rate=p_vibrato_rate;
}
uint8_t CPSample::get_vibrato_rate() const{
return vibrato_rate;
}
void CPSample::set_sample_data(CPSample_ID p_ID) {
id=p_ID;
}
CPSample_ID CPSample::get_sample_data() const{
return id;
}
void CPSample::operator=(const CPSample &p_sample) {
copy_from(p_sample);
}
void CPSample::copy_from(const CPSample &p_sample) {
reset();
set_name(p_sample.get_name());
default_volume=p_sample.default_volume;
global_volume=p_sample.global_volume;
pan_enabled=p_sample.pan_enabled;
pan=p_sample.pan;
vibrato_type=p_sample.vibrato_type;
vibrato_speed=p_sample.vibrato_speed;
vibrato_depth=p_sample.vibrato_depth;
vibrato_rate=p_sample.vibrato_rate;
if (CPSampleManager::get_singleton() && !p_sample.id.is_null())
CPSampleManager::get_singleton()->copy_to( p_sample.id, id );
}
void CPSample::reset() {
name[0]=0;
default_volume=64;
global_volume=64;
pan_enabled=false;
pan=32;
vibrato_type=VIBRATO_SINE;
vibrato_speed=0;
vibrato_depth=0;
vibrato_rate=0;
if (!id.is_null() && CPSampleManager::get_singleton())
CPSampleManager::get_singleton()->destroy( id );
id=CPSample_ID();
}
CPSample::CPSample(const CPSample&p_from) {
reset();
copy_from(p_from);
}
CPSample::CPSample() {
reset();
}
CPSample::~CPSample() {
reset();
}