.. |
area_3d.cpp
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
area_3d.h
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
audio_listener_3d.cpp
|
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
|
2021-09-16 17:51:51 -04:00 |
audio_listener_3d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
audio_stream_player_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
audio_stream_player_3d.h
|
Remove unused out_of_range_mode property from AudioStreamPlayer3D
|
2021-09-17 20:18:38 +02:00 |
bone_attachment_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
bone_attachment_3d.h
|
Remove REST transform influence in skeleton bones
|
2021-10-13 14:51:29 -03:00 |
camera_3d.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
camera_3d.h
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
collision_object_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
collision_object_3d.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
collision_polygon_3d.cpp
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
collision_polygon_3d.h
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
|
Clarify RigidDynamicBody modes
|
2021-09-16 16:03:48 -07:00 |
collision_shape_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
cpu_particles_3d.cpp
|
Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour.
|
2021-12-06 20:48:02 +01:00 |
cpu_particles_3d.h
|
Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour.
|
2021-12-06 20:48:02 +01:00 |
decal.cpp
|
Remove outdated comments related to the 20-layer editor limitation
|
2021-11-18 23:02:40 +01:00 |
decal.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
fog_volume.cpp
|
Validate fog volume properties
|
2021-11-01 21:38:04 -07:00 |
fog_volume.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
gpu_particles_3d.cpp
|
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
|
2021-10-30 02:05:49 +02:00 |
gpu_particles_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.cpp
|
Rename built-in SGN() macro to SIGN()
|
2021-11-16 20:40:49 +01:00 |
gpu_particles_collision_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
importer_mesh_instance_3d.cpp
|
GLTF for game templates.
|
2021-10-03 12:37:52 -07:00 |
importer_mesh_instance_3d.h
|
GLTF for game templates.
|
2021-10-03 12:37:52 -07:00 |
joint_3d.cpp
|
Rename Joint2D and Joint3D files for consistency
|
2021-10-01 12:00:32 -07:00 |
joint_3d.h
|
Rename Joint2D and Joint3D files for consistency
|
2021-10-01 12:00:32 -07:00 |
light_3d.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
light_3d.h
|
Only show relevant properties in the DirectionalLight3D inspector
|
2021-10-25 18:31:41 +02:00 |
lightmap_gi.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
lightmap_gi.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
lightmap_probe.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
|
Implement occlusion culling
|
2021-04-23 21:45:23 +02:00 |
lightmapper.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
mesh_instance_3d.cpp
|
Remove node_hrcr hack
|
2021-10-28 01:43:34 +02:00 |
mesh_instance_3d.h
|
Implement Animation Blend Shape Tracks
|
2021-10-16 08:36:05 -03:00 |
multimesh_instance_3d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
|
Improved readability for failing error conditions
|
2021-10-08 17:29:25 -04:00 |
navigation_agent_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_obstacle_3d.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
navigation_obstacle_3d.h
|
Improve NavigationObstacle3D usability
|
2021-10-25 19:57:33 +02:00 |
navigation_region_3d.cpp
|
Improved readability for failing error conditions
|
2021-10-08 17:29:25 -04:00 |
navigation_region_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
node_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
node_3d.h
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
occluder_instance_3d.cpp
|
Remove outdated comments related to the 20-layer editor limitation
|
2021-11-18 23:02:40 +01:00 |
occluder_instance_3d.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
path_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
path_3d.h
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
|
Fix horizontal velocity being always reset when the body hit a wall in 3d
|
2021-11-23 11:29:29 +01:00 |
physics_body_3d.h
|
Improved RigidDynamicBody linear/angular damping override
|
2021-10-25 18:22:12 -07:00 |
position_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
position_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
|
Use loop instead of recursion when clearing proximity groups
|
2021-10-07 16:31:47 +08:00 |
proximity_group_3d.h
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
ray_cast_3d.h
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
reflection_probe.cpp
|
Rename built-in SGN() macro to SIGN()
|
2021-11-16 20:40:49 +01:00 |
reflection_probe.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
remote_transform_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
remote_transform_3d.h
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
SCsub
|
Disable Node3D when compiling without 3D and fix disable_3d option
|
2021-08-13 08:59:48 -05:00 |
skeleton_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
skeleton_3d.h
|
get rid set_bone_pose and fix some function in SkeletonEditor
|
2021-10-15 02:41:17 +09:00 |
skeleton_ik_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
skeleton_ik_3d.h
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
soft_dynamic_body_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
soft_dynamic_body_3d.h
|
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
|
2021-10-20 10:57:08 -07:00 |
spring_arm_3d.cpp
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
spring_arm_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
sprite_3d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
vehicle_body_3d.cpp
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
vehicle_body_3d.h
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
velocity_tracker_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
velocity_tracker_3d.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
|
Implement distance fade and transparency
|
2021-10-25 11:39:34 +02:00 |
visual_instance_3d.h
|
Implement distance fade and transparency
|
2021-10-25 11:39:34 +02:00 |
voxel_gi.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
voxel_gi.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
voxelizer.cpp
|
Merge pull request #53525 from Calinou/comments-replace-visual-server
|
2021-10-07 17:06:27 +02:00 |
voxelizer.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
world_environment.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
world_environment.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
xr_nodes.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
xr_nodes.h
|
Rework XR positional trackers
|
2021-10-17 12:12:20 +11:00 |