godot/drivers/gles3
Rémi Verschelde 754514df7e Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.

Also clean up some duplicates/commented out code.
Fixes #20088.

(cherry picked from commit 00dfc9c8eb)
2019-07-03 13:35:41 +02:00
..
shaders Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-11-28 10:27:42 +01:00
SCsub
rasterizer_canvas_gles3.cpp Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2019-07-03 12:33:24 +02:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2019-07-03 12:33:24 +02:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_scene_gles3.cpp Don't post process on tiny render targets, fixes #19628 2019-07-03 13:01:53 +02:00
rasterizer_scene_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_storage_gles3.cpp fix wrong loop condition in MultiMesh allocation 2019-07-03 13:04:56 +02:00
rasterizer_storage_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_compiler_gles3.cpp Shader lang: Properly assign INSTANCE_ID to gl_InstanceID 2019-07-03 13:35:41 +02:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00