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shaders
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
2018-11-28 10:27:42 +01:00
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rasterizer_canvas_gles3.cpp
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2019-07-03 12:33:24 +02:00
rasterizer_canvas_gles3.h
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2019-07-03 12:33:24 +02:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_scene_gles3.cpp
Don't post process on tiny render targets, fixes #19628
2019-07-03 13:01:53 +02:00
rasterizer_scene_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer_storage_gles3.cpp
fix wrong loop condition in MultiMesh allocation
2019-07-03 13:04:56 +02:00
rasterizer_storage_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_compiler_gles3.cpp
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
2019-07-03 13:35:41 +02:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_gles3.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_gles3.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00