godot/platform
Marcin Zawiejski 771f1fe5c1 Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.

(cherry picked from commit b1e0da455b)
2019-07-03 13:35:41 +02:00
..
android fixed branch on uninit and data race in editor android device polling 2019-07-03 13:06:46 +02:00
haiku Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
iphone SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 13:02:53 +01:00
javascript Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
osx [macOS] Allow using user provided `.icns` files for exported app icons. 2019-07-03 12:33:25 +02:00
server SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 17:01:46 +02:00
uwp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
windows Fix Windows handles leak 2019-07-03 13:35:41 +02:00
x11 bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED 2019-07-03 12:40:34 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_platform_apis.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00