godot/platform/uwp
Hugo Locurcio badcfa2523
Expose `OS.read_string_from_stdin()` to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
..
export One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00
app.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
app.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
context_egl_uwp.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
context_egl_uwp.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
joypad_uwp.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
joypad_uwp.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Expose `OS.read_string_from_stdin()` to the scripting API 2023-01-16 11:39:53 +01:00
os_uwp.h Expose `OS.read_string_from_stdin()` to the scripting API 2023-01-16 11:39:53 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
power_uwp.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
power_uwp.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00