godot/core/string
Aaron Franke b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
..
SCsub
char_range.inc Add Unicode support to `String.to_*_case()` methods 2024-02-22 13:58:46 +03:00
char_utils.h Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
locales.h
node_path.cpp Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
node_path.h Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
optimized_translation.cpp
optimized_translation.h
print_string.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
print_string.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h Remove _HashUnion from StringName 2024-02-14 15:38:57 -05:00
translation.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
translation.cpp Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
translation.h Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
translation_po.cpp Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
translation_po.h
ucaps.h
ustring.cpp Prefer family name in fonts' names table 2024-04-06 16:08:59 +08:00
ustring.h Prefer family name in fonts' names table 2024-04-06 16:08:59 +08:00