b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
35 lines
1.5 KiB
XML
35 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InterpolatedCamera" inherits="Camera" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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[i]Deprecated.[/i] Camera which moves toward another node.
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</brief_description>
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<description>
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[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_target">
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<return type="void" />
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<argument index="0" name="target" type="Object" />
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<description>
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Sets the node to move toward and orient with.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false">
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If [code]true[/code], and a target is set, the camera will move automatically.
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</member>
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<member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0">
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How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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</member>
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<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" default="NodePath("")">
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The target's [NodePath].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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