b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RichTextEffect" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom effect for use with [RichTextLabel].
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</brief_description>
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<description>
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A custom effect for use with [RichTextLabel].
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[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
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[codeblock]
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# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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var bbcode = "example"
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[/codeblock]
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[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
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<link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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</tutorials>
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<methods>
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<method name="_process_custom_fx" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="char_fx" type="CharFXTransform" />
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<description>
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Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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