godot/doc/classes/SegmentShape2D.xml
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00

24 lines
800 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SegmentShape2D" inherits="Shape2D" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Segment shape for 2D collisions.
</brief_description>
<description>
Segment shape for 2D collisions. Consists of two points, [code]a[/code] and [code]b[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2( 0, 0 )">
The segment's first point position.
</member>
<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2( 0, 10 )">
The segment's second point position.
</member>
</members>
<constants>
</constants>
</class>