b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
28 lines
1.4 KiB
XML
28 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World2D" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class that has everything pertaining to a 2D world.
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</brief_description>
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<description>
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Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="canvas" type="RID" setter="" getter="get_canvas">
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The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
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</member>
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<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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