godot/platform
Fabio Alessandrelli 778ef4e217 [HTML5] Fix loading when mime-type is missing.
`WebAssembly.instantiateStreaming` requires the mime-type to be
`application/wasm`, but some servers (including most debug servers) do
not provide the content-type header.

This commit forces it via JavaScript, by creating a `Response` object
with the `wasm` content, and explicitly defined `content-type` header.
2021-03-20 13:41:44 +01:00
..
android Fixes on android: 2021-03-18 10:41:54 +11:00
iphone Converted sensor acceleration units to m/s^2 on iOS and UWP 2021-03-17 14:05:05 +01:00
javascript [HTML5] Fix loading when mime-type is missing. 2021-03-20 13:41:44 +01:00
linuxbsd Linux: Fix PRIME detection on Steam 2021-03-08 15:51:14 +01:00
osx Add "Replace existing signature" to the macOS export (enabled by default). 2021-03-18 23:00:05 +02:00
server add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-02 11:10:16 -06:00
uwp Converted sensor acceleration units to m/s^2 on iOS and UWP 2021-03-17 14:05:05 +01:00
windows Merge pull request #46941 from goostengine/asan-msvc 2021-03-13 22:10:01 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00