godot/thirdparty/bullet/LinearMath
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
..
btAabbUtil2.h
btAlignedAllocator.cpp
btAlignedAllocator.h
btAlignedObjectArray.h
btConvexHull.cpp
btConvexHull.h
btConvexHullComputer.cpp
btConvexHullComputer.h
btCpuFeatureUtility.h
btDefaultMotionState.h
btGeometryUtil.cpp
btGeometryUtil.h
btGrahamScan2dConvexHull.h
btHashMap.h
btIDebugDraw.h
btList.h
btMatrix3x3.h
btMatrixX.h
btMinMax.h
btMotionState.h
btPolarDecomposition.cpp
btPolarDecomposition.h
btPoolAllocator.h
btQuadWord.h
btQuaternion.h
btQuickprof.cpp
btQuickprof.h
btRandom.h
btScalar.h
btSerializer.cpp
btSerializer.h
btSerializer64.cpp
btSpatialAlgebra.h
btStackAlloc.h
btThreads.cpp
btThreads.h
btTransform.h
btTransformUtil.h
btVector3.cpp
btVector3.h