godot/scene
Rémi Verschelde c080ec5da2 PackedScene: Prevent crash when root node has `parent` attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.
2020-06-08 13:07:07 +02:00
..
2d Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
3d Add performance hints to the DirectionalLight shadow mode property hint 2020-06-01 01:20:35 +02:00
animation Restore capture caches when missing 2020-06-05 23:26:25 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #39164 from theoway/richlabeltext_align_bug 2020-06-03 22:46:13 +02:00
main Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments 2020-05-17 11:36:05 +02:00
resources PackedScene: Prevent crash when root node has `parent` attribute 2020-06-08 13:07:07 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00