godot/thirdparty/etcpak
Rémi Verschelde 638cfec853
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.

So we don't need to compile or vendor the rest.
2021-04-14 16:50:02 +02:00
..
AUTHORS.txt
Dither.cpp
Dither.hpp
ForceInline.hpp
LICENSE.txt
Math.hpp
ProcessCommon.hpp
ProcessDxtc.cpp
ProcessDxtc.hpp
ProcessRGB.cpp
ProcessRGB.hpp
Tables.cpp
Tables.hpp
Vector.hpp