godot/platform
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
android SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
haiku SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
iphone Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
javascript SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
linuxbsd SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
osx SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
server SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
uwp SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
windows SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00