godot/doc/classes/PolygonPathFinder.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

86 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="find_path">
<return type="PoolVector2Array">
</return>
<argument index="0" name="from" type="Vector2">
</argument>
<argument index="1" name="to" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_bounds" qualifiers="const">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="get_closest_point" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_intersections" qualifiers="const">
<return type="PoolVector2Array">
</return>
<argument index="0" name="from" type="Vector2">
</argument>
<argument index="1" name="to" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_point_penalty" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="is_point_inside" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_point_penalty">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="penalty" type="float">
</argument>
<description>
</description>
</method>
<method name="setup">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="connections" type="PoolIntArray">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>