d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
52 lines
1.6 KiB
XML
52 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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Interactive Resource Loader.
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</brief_description>
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<description>
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Interactive Resource Loader. This object is returned by ResourceLoader when performing an interactive load. It allows to load with high granularity, so this is mainly useful for displaying load bars/percentages.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_resource">
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<return type="Resource">
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</return>
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<description>
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Return the loaded resource (only if loaded). Otherwise, returns null.
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</description>
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</method>
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<method name="get_stage" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the load stage. The total amount of stages can be queried with [method get_stage_count]
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</description>
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</method>
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<method name="get_stage_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the total amount of stages (calls to [method poll]) needed to completely load this resource.
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</description>
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</method>
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<method name="poll">
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<return type="int" enum="Error">
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</return>
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<description>
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Poll the load. If OK is returned, this means poll will have to be called again. If ERR_FILE_EOF is returned, them the load has finished and the resource can be obtained by calling [method get_resource].
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</description>
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</method>
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<method name="wait">
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<return type="int" enum="Error">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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