godot/doc/classes/ResourceInteractiveLoader.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

52 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.0-stable">
<brief_description>
Interactive Resource Loader.
</brief_description>
<description>
Interactive Resource Loader. This object is returned by ResourceLoader when performing an interactive load. It allows to load with high granularity, so this is mainly useful for displaying load bars/percentages.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_resource">
<return type="Resource">
</return>
<description>
Return the loaded resource (only if loaded). Otherwise, returns null.
</description>
</method>
<method name="get_stage" qualifiers="const">
<return type="int">
</return>
<description>
Return the load stage. The total amount of stages can be queried with [method get_stage_count]
</description>
</method>
<method name="get_stage_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the total amount of stages (calls to [method poll]) needed to completely load this resource.
</description>
</method>
<method name="poll">
<return type="int" enum="Error">
</return>
<description>
Poll the load. If OK is returned, this means poll will have to be called again. If ERR_FILE_EOF is returned, them the load has finished and the resource can be obtained by calling [method get_resource].
</description>
</method>
<method name="wait">
<return type="int" enum="Error">
</return>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>