godot/platform
Hein-Pieter van Braam a34afa3820 Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.

This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.

(cherry picked from commit b4d369c887)
2018-01-30 20:56:53 +01:00
..
android Fix Android onTextChanged crash 2018-01-17 19:28:27 +07:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Improve missing iOS loading screen error message 2018-01-07 21:50:41 +01:00
javascript Merge pull request #16059 from eska014/html5-notls 2018-01-25 09:14:50 +01:00
osx [macOS] Strip executable when `separate_debug_symbols` is set to yes 2018-01-30 20:56:16 +01:00
server Bullet: allow unbundling only if > 2.87 2018-01-26 19:17:24 +01:00
uwp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
windows Implement OS::get_processor_count() for Windows 2018-01-30 20:56:53 +01:00
x11 Fix Copy/Paste problems on X11 2018-01-30 20:55:11 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00